Artificial Intelegence PENERAPAN KASUS ALGORITMA ASCENT HILL CLIMBING DALAM PERMAINAN PUZZLE 8

نویسندگان

چکیده

Puzzle game is a that shifts numbers from box consisting of nine boxes. Eight boxes must have values arranged in numerical order starting 1 to 8. games can produce the correct sequence according initial state provided they follow rules established rules. Completion this using heuristic method, Ascent hill Climbing algorithm. The working process method looking for several possible solutions get optimal value solving problem by arranging position smallest largest value. often experienced case lack user knowledge concept puzzle so search results are difficult find,with it make easier solve cases following and done systematically Goals quickly found. Goal obtained form steps finding solution calculating time required find solution.

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ژورنال

عنوان ژورنال: Elkom: Jurnal Elektronika dan Komputer

سال: 2021

ISSN: ['1907-0012', '2714-5417']

DOI: https://doi.org/10.51903/elkom.v14i2.508